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crocodile
Todas las entradas etiquetadas como crocodile
I just started writing this entry and realized the last update about the project was two months ago. It’s been a while! It’s been a while since we were writing here every month to tell you about the release of a new chapter, the event I had attended to, or the new interviewees…
During the last months we have been working in some projects to promote The Gamer Inside, both in and outside of Spain. We cannot say anything about the date for our new website yet, but it seems it would most likely be September. Labor market conditions (and many other events) in Spain as well as some health problems in the website collaborators’ team forced us to delay the release date, but in the end we think you will love the result, because it is worth all the hard work and commitment shown. Your patience will be rewarded.
Since we published the last chapter in May, everything has been a little crazy. This is what we have been up to and what we are going to do: Continuar leyendo
The summer heat is coming people, and that reminds us we should go on holiday. But we could not leave you like this. We have to finish our first season of the series, and the best part is we get to do it with the pilot chapter on the video game industry. Here it is, no more delays. This is the result. Enjoy and please comment:
In this chapter, as in the other three previous chapters, we have to highlight the large amount of interview material assembled in so little time. We know there are millions of people who can speak about the Spanish video game industry, but it has been a bit more complicated than that. We were searching not only for someone who was well-known (more or less), but also the brevity and importance of what they were telling to us. They should also be representative of his profession or position. That is the reason why some statements only last a few seconds. A clear example of this is the inclusion of Jorge Huguet, from Sony. We found it interesting to have someone bringing up the publishers’ vision of the industry, although it was only briefly. Time limitations vs Content, have been the main obstacles for filming and editing the chapters. But, in this chapter, those difficulties have become amplified, because we are dealing with a considerable number of topics and material to analyze before writing the script. Some of these topics were too complicated, so we decided to leave them aside due to time limitations. Just to have a rough idea of what we are talking about, we had a first draft of the chapter with 17 minutes. We reduced this to 7 amazing minutes, less than a half the first draft.
Continuar leyendo
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Se acerca el calor veraniego compañeros, y esto no hace sino recordarnos que debemos tomarnos unas vacaciones, pero no podíamos irnos así, de cualquier forma, teníamos que terminar la primera temporada de la serie, y qué mejor que hacerlo con el capítulo piloto de la temática de industria. Y aquí, sin más retraso, tenéis el resultado, para que lo disfruteis y opinéis:
En este capítulo, como en los tres que ya hemos publicado previamente, hemos de destacar la cantidad de testimonios que se han agrupado en tan poco tiempo. Sabemos que son muchísimas más las personas que pueden hablarnos de la industria española del videojuego de primera mano, pero ha sido muy complicado, ya que no sólo buscábamos que el entrevistado fuera más o menos conocido, sino también la brevedad e importancia de aquello que nos contaba y la representatividad de su profesión; por eso hay algunos testimonios que duran unos pocos segundos, un ejemplo claro de esto es la inclusión de Jorge Huguet de Sony, ya que nos parecía interesante tener a alguien que aportase la visión de los publishers, aunque fuera fugazmente. Los problemas de tiempo versus contenidos han sido las principales dificultades que han supuesto la realización de los pilotos hasta ahora, sólo que, y en este capítulo han sido especialmente acentuadas, ya que contábamos con una cantidad ingente de temas y material a analizar de cara al guión. También la complejidad de muchos de ellos es bastante elevada, por lo que hemos preferido incluso no tocar muchas temáticas por limitaciones de tiempo (para dar una idea, estamos hablando de la primera versión de este metraje duraba 17 minutos, y la hemos reducido a unos irrisorios 7, menos de la mitad).






