I was hoping to be writing this before the end of the year. A year full of projects that has simply flown by, lots of travelling, by subway, by plane, by train, by car and by bike… So many things I can’t remember them all, Gamelab, Campus Pary, or GAMEFEST, Brazil, London… It has been a non-stop ride that has borne fruit in a great trailer, which brought us notoriety last June and set a very high standard for the series that will begin very soon.
We have only just started. Towards the middle of January you will enjoy another trailer of the project, and this time it will include testimonies about people´s experiences. Watch for this on Sunday the 29th, when we will release the pilot chapter of this series… Yes, ladies and gentlemen, you will discover what we have been doing since the project was announced. It´s important to highlight that the event will take place within the framework of VI Conference on the Philosophy on the Computer Games. We thank ARSGAMES and Intermediae for this luxury stage and the international audience. Both events are free, and I can assure you they will be well worth attending.
Note: The release will finally take place on the same day, Sunday the 29th, at 17:45 in the Matadero of Madrid, because of a change of location of the Game Philosophy Conference event.
For better or worse, the video game world is one where immediacy is always present. We are used to seeing a constant stream of news and we are accustomed to hearing the endless discussions of fan boys, with endless comments in the forum of the moment. In view of this situation, it´s normal for people to begin to become impatient and even lose interest in the project. In order to avoid people having to wait too long, we are working very hard to bring to light the first material as soon as possible, and above all, to publish high quality material. Although the rhythm of launch of the new material is slower because of our scripting needs, we are confident that the public will be willing to wait so long as we are devoting our maximum effort and time to provide a good product.
I have finished with the on-site part of my studies and since December I have spent all my time with the project. I have come back to Murcia, my home town, so I have been busy with moving too. Now I will be able to devote my time and effort to The Gamer Inside and hopefully I will save money for the future too, considering these tough times! I’m not lying if I say I was very lucky that before leaving from Madrid, I could interview a few people whom I greatly appreciate and who were otherwise almost impossible to access such as Javier Arévalo (Pyro Studios), the film-director Nacho Vigalondo, the rapper El Chojin, or the staff of Juegaterapia. All of them have been very interested in the project. They have encouraged me to continue and sympathized with the amount of work that the project still needs. Mainly, the big challenge of The Gamer Inside is at the script level, so we have around 350 hours of footage divided into just a little over 200 testimonies (after the search for resources to get the interviews, this is a different matter, but still not insignificant). Scary, right? Believe it or not, time flies when you are working on it.
Looking back, I sometimes wonder if I would embark on such a project again… I continue to think that everything we start willingly couldn´t achieve its goal unless you have as good a team as mine, and don’t you ever forget it! Thanks to them I am writing this post at 6:32 in the early morning. It´s clear in our penultimate testimony of the series “Your first memory”, where Raúl Carrasco, computer engineer and blogger in “Vidas en celuloide” (Lifes in celluloid), acts exactly like a improvised historian. Describing perfectly his experience while playing skittles with the Videopack of Phillips.
And to finish, we will say that before of the end of this year, we will have achieved our first goal and it will be to end the series “Your first memory”. A collection of testimonies made with love and respect, short videos but very intense and each one brings it’s own idea to the collective memory of inner gamers. If it´s not too much to ask, could you tell me in the comments which one of the published testimonies is most interesting and authentic to you? Here you can find the list of videos that we have been working on to collect all these experiences.
It´s time to say goodbye. Today has been a tough day; Happy New Year 2012 and we´ll see each other in Twitter, Facebook and Google+!
[Translated by Inma González Escolar]
[Reviewed by Al Goss]