Hello de@r re@ders!
We’re back again to update you on the project. In fact, if we had to sum up this past month at The Gamer Inside, we’d say that it’s been a little of everything, we’ve been looking at the feedback on the memory pilot chapter, and also working on the culture pilot chapter, the future web and some interviews with interesting people that were long overdue; as you can see, we haven’t had much time to get bored:
Digging deep into the memory…
The first chapter has been warmly received over the past month; the truth is that we were really keen to present a start to the series that reflected the preparation and filming time that had taken us as long. Precisely one year of interviews, travel, changes in the team, the completion of my Masters which meant I couldn’t dedicate myself 100% to the project, were factors that held us up for about three months… Now, having shown the first chapters of the first season, things have calmed down a little, and we have achieved a much more stable and sustainable pace of work. As I said, our intention with the first chapter was to make a tiny groove in the high mountain of memories accumulated up to now, and begin to tell the shared history of video gamers. Starting with the history of IT itself, that we believe merits an important place in this journey. It’s a real luxury to hear about it from people that were there at the dawn of it in our country, at the birth of this technological revolution that has produced the Age of Information Technology in which we now all live; this is one of the valuable features of the #TGImemories channel. We hope their testimonies will help viewers gain a better understanding of the times we are living in from a more distant perspective. I think that by going back as far we possibly could along this route with all the time that has passed, we were able to present video games from a more detached standpoint and alongside other forms of entertainment, with those that have been slow to become generally popular, and which are not widespread among the public at large. For this reason, the start of the testimonies regarding video games is rather late and slightly hesitant, showing players of disparate ages and generations. In addition, I have read comments on the first minutes of the film, saying that this part is rather tedious. My response is that it was unavoidable, as we wanted to introduce the viewer to the world of the series, so we can make the different chapters more logical in the future… it would be something like a typical intro sequence containing all the games and which draw you into the story. We would have liked to make it more spectacular with special effects, etc., but our lack of budget meant this was out of the question. However, we think that many viewers enjoy going back to the intro at some time during the series 🙂
A short, but thrilling review of video games culture…
As you may have seen, in the culture chapter we wanted to address something quite broad, that is the culture that makes video games attractive to such a wide range of people, that leaves a deep and striking impression on many players and that spreads and infuses the subject matter of a particular game. Whether it is literature, painting, music, film… all have been influenced by video games and it is a feature they all share. There’s a fairly deep connection of a large number of the interviewees with video games, even though many stop playing and may never start again for the rest of their lives, but it’s an experience that can leave a definite mark, both on a personal and professional level, more than you might first think. This could be owing to the interactive features of the medium and which make it so special. As with all quality cultural products, when a player experiences playing a video game, he may also have certain sensations and thoughts that are prompted by the work, but being part of the development of that work is largely down to the gameplay style of each individual. We also wanted to raise many other issues, from the disputes that video games can provoke on moral and political grounds in countries like the USA, to video games as providing a glue to strengthen the bonds between couples…
At this stage in the project we’re working on the two last chapters that will open the education (#TGIeducation) and industry(#TGIindustry) channels respectively, and what I can say about these films and those that have already been released is that we’re not exactly at the tip of the iceberg, but rather in its shadow. I agree with the comments that the published chapters have a large number of testimonials condensed into short sentences; this is because we wanted to present the broadest spectrum of opinions possible, and we’ll have a more in-depth look at this at a later date. We think this is the best way of showing the public the quality of the recorded material and what our work on it could make of it in the future. We’re delighted that the reviews have been very positive so far, and hope you will like what’s coming up next month in the April edition.
And all I can tell you here is that you’ll have to continue with the third pilot chapter that will launch the education channel. We hope you like it!
Translated by: Sarah Bennett