The summer heat is coming people, and that reminds us we should go on holiday. But we could not leave you like this. We have to finish our first season of the series, and the best part is we get to do it with the pilot chapter on the video game industry. Here it is, no more delays. This is the result. Enjoy and please comment:
In this chapter, as in the other three previous chapters, we have to highlight the large amount of interview material assembled in so little time. We know there are millions of people who can speak about the Spanish video game industry, but it has been a bit more complicated than that. We were searching not only for someone who was well-known (more or less), but also the brevity and importance of what they were telling to us. They should also be representative of his profession or position. That is the reason why some statements only last a few seconds. A clear example of this is the inclusion of Jorge Huguet, from Sony. We found it interesting to have someone bringing up the publishers’ vision of the industry, although it was only briefly. Time limitations vs Content, have been the main obstacles for filming and editing the chapters. But, in this chapter, those difficulties have become amplified, because we are dealing with a considerable number of topics and material to analyze before writing the script. Some of these topics were too complicated, so we decided to leave them aside due to time limitations. Just to have a rough idea of what we are talking about, we had a first draft of the chapter with 17 minutes. We reduced this to 7 amazing minutes, less than a half the first draft.
Speaking of this fourth chapter, I cannot forget the premiere day. On the 5th of May, Saturday, in the RetroMadrid 2012 fair. This event, one of the most anticipated, has changed my life since I came here in 2009, when I discovered the scene and community behind classic games. If I had not come, I would not have started this exciting (and difficult) adventure of The Gamer Inside. (Photo by: RetroManiac Magazine).
The other piece of hard work we have released during last month is the first draft of the official project website. We were feeling a bit ‘naked’ on the Web, without a benchmark in different languages to show us to the world. The localized website, along with the subtitling of the chapters published in eight languages make us feel relieved because our work will surpass borders and many more people will now be able to enjoy it. And to put the icing on the cake, we are currently working on a special browser/video player to navigate easily through all the compiled material. You will also have access to additional information depending on the video selected and the time when it is played. We are working full-time on this, with dedication to make it as usable and complete as possible. If we are lucky, we may have it ready for June.
In addition to this, the last few weeks have been very busy regarding to interviews. We must emphasize the one with Andreas Lange, the director of the Video Game Museum in Berlin. I have to thank RetroMadrid for letting me meet and talk with Andreas. He is a really interesting person, who created a museum from almost nothing, and now is one of the big names in the field of video game preservation.
I could also interview some other great professionals in RetroMadrid, like the Uruguayan Nacho Rodríguez and Carlos Galucci (ex-member of Iron Byte). Both of them are related to a legendary title from the 80s called Narco Police, and now its remake.
Likewise, as it was expected, we show off first our heavyweight speakers like Carlos Abril and Alberto Moreno from Crocodile Entertainment, and Josué Monchan from Péndulo Studios. I was really looking forward their interviews for a long time. It was also a nice surprise talking to Jesús Martínez (bitoon Games), César Sampedro (Digital Tentacle) or musician Eduardo de la Iglesia. They accepted my questioning with a smile on their faces. Oh! Before I forget, we have set a new record! We have the youngest interviewee: Marcos Santorum, 5 years old, son of Michael Santorum, Lead QA in Mercury Steam, and, of course, another interviewee.
After all these events, interviews, and travels, it is time to come back home with the terrific feeling of having accomplished something significant. Those four chapters could be considered as ‘Season 0’. Four films that give an idea of the diversity and quality of the statements gathered after all those months. Now, our goal is to do something sustainable for this project, and that is why we will try to make a living to be able to invest more money and time on it. We will be providing more details soon, if everything works out, in the next and final chapter of the Chronicles, putting an end to this first season of The Gamer Inside.
Before I say goodbye, I would like to share with you some great last minute news, as a documentary on the history of the video games in UK is being prepared. Under the title ‘From Bedrooms to Billions’, two great professionals of the audiovisual media will tell us in 90 minutes the history (from 1979 to 1996) of some young brave guys who saw the potential of video games beyond a simple entertainment and turned it into the biggest leisure industry nowadays:
Thank you for keep following! Kind regards.
Translated by: Miguel Aceituno.
Reviewed by: Al Goss.