The summer heat is coming people, and that reminds us we should go on holiday. But we could not leave you like this. We have to finish our first season of the series, and the best part is we get to do it with the pilot chapter on the video game industry. Here it is, no more delays. This is the result. Enjoy and please comment:
In this chapter, as in the other three previous chapters, we have to highlight the large amount of interview material assembled in so little time. We know there are millions of people who can speak about the Spanish video game industry, but it has been a bit more complicated than that. We were searching not only for someone who was well-known (more or less), but also the brevity and importance of what they were telling to us. They should also be representative of his profession or position. That is the reason why some statements only last a few seconds. A clear example of this is the inclusion of Jorge Huguet, from Sony. We found it interesting to have someone bringing up the publishers’ vision of the industry, although it was only briefly. Time limitations vs Content, have been the main obstacles for filming and editing the chapters. But, in this chapter, those difficulties have become amplified, because we are dealing with a considerable number of topics and material to analyze before writing the script. Some of these topics were too complicated, so we decided to leave them aside due to time limitations. Just to have a rough idea of what we are talking about, we had a first draft of the chapter with 17 minutes. We reduced this to 7 amazing minutes, less than a half the first draft.
[Click here to read the full English version of this article]
Se acerca el calor veraniego compañeros, y esto no hace sino recordarnos que debemos tomarnos unas vacaciones, pero no podíamos irnos así, de cualquier forma, teníamos que terminar la primera temporada de la serie, y qué mejor que hacerlo con el capítulo piloto de la temática de industria. Y aquí, sin más retraso, tenéis el resultado, para que lo disfruteis y opinéis:
En este capítulo, como en los tres que ya hemos publicado previamente, hemos de destacar la cantidad de testimonios que se han agrupado en tan poco tiempo. Sabemos que son muchísimas más las personas que pueden hablarnos de la industria española del videojuego de primera mano, pero ha sido muy complicado, ya que no sólo buscábamos que el entrevistado fuera más o menos conocido, sino también la brevedad e importancia de aquello que nos contaba y la representatividad de su profesión; por eso hay algunos testimonios que duran unos pocos segundos, un ejemplo claro de esto es la inclusión de Jorge Huguet de Sony, ya que nos parecía interesante tener a alguien que aportase la visión de los publishers, aunque fuera fugazmente. Los problemas de tiempo versus contenidos han sido las principales dificultades que han supuesto la realización de los pilotos hasta ahora, sólo que, y en este capítulo han sido especialmente acentuadas, ya que contábamos con una cantidad ingente de temas y material a analizar de cara al guión. También la complejidad de muchos de ellos es bastante elevada, por lo que hemos preferido incluso no tocar muchas temáticas por limitaciones de tiempo (para dar una idea, estamos hablando de la primera versión de este metraje duraba 17 minutos, y la hemos reducido a unos irrisorios 7, menos de la mitad).
Hello de@r re@ders!
How are you? Here we are a month on with some news of how the project is progressing! And wow! What a January we’ve had; it’s been non-stop, guys!
As those who read me regularly here will know, I went to Madrid late last January to present, for the very first time, the preliminary work from the series we’re planning to launch very shortly. So around 100 people congregated at the “Matadero de Madrid” on the afternoon of January 29 this year, all of whom were games fans, but I don’t suppose they had any idea of what they were about to see. At least that’s the feeling I had, as we’re not just talking about a new video game blog/web/podcast here; this is a product that (as far as I know) has never been seen in Spain before (nor do I know of a similar thing anywhere else)… a documentary web series about video games and video gamers… So everyone was waiting in an air of excitement, I was even more eagerly anticipating their reactions to the 30 minutes of film that took just over a year of hard work to see the light of day. After presenting the project, in both English and Spanish (so other people from outside who had come to the Game Philosophy Conference could understand), it was time for the film show; the lights went down and the faces of the audience transformed, as if by magic, to reflect what we had been working on with such dedication and enthusiasm. There was laughter, surprise and some thrilling moments, but above all, the faces of the entire audience expressed satisfaction and delight at what we had achieved. This experience became so much more precious for me when interviewees who had participated in the project were among those congratulating us, and told us what they thought about it. They felt even happier to be part of this project, and so pleased that we had done something that had matched up to their expectations. Continuar leyendo
Over the last weeks we’ve been working on the release of a new pilot episode that we present to you here. It’s a short but intense collection of very different testimonies, people whose creative life has been influenced by the videogame in a tangible way beyond just its entertainment value. We’re very happy with the result, I personally love how the music score flows. Here, just as it was with Jonathan Hall’s track in the first chapter of #TGImemories, Raffa Santoro has managed to find a suitable melody for every moment of the video. It’ll be a pleasure to read your impressions.
In this episode we show how the videogame has influenced the interests of a wide range of people, from painters to musicians to car mechanics and cinema directors.
The participants of this video (in order of appearance):
- José María Villalobos: Blogger on cinema and videogames at Vidaextra.
- Ciro Altabás: Film scriptwriter and director
- Maya Pixelskaya: Pixel artist.
- Kevin P. Wood: Painter and musician.
- Alfonso Azpiri: Illustrator.
- Roberto Manzano: Professional breakdancer.
- Fco Javier Espejo: QA manager at ZED.
- Macarena Mey: Indie Developer at Dreamwalker Studios.
- Laura Sánchez “Shanoa”: Cosplayer.
- Jordi Besalú: Modder and founder of Briconsola.com.
- Pixel: VJ artist.
- Luis Miguel García: Professional violinist.
- Javier Álvarez “Neboa”: Chiptune artist.
- Jonathan Hall: Videogame musician.
- Nacho Vigalondo: Film director.
- El Chojin: MC and writer.
I hope you like our work and feel like sharing it, any word of mouth that you can contribute with will help this project move on. You can leave any comments on what you see at our blog or on the Youtube page itself.
Translated by: Darío Rivas
Reviewed by: Al Goss