I just started writing this entry and realized the last update about the project was two months ago. It’s been a while! It’s been a while since we were writing here every month to tell you about the release of a new chapter, the event I had attended to, or the new interviewees…
During the last months we have been working in some projects to promote The Gamer Inside, both in and outside of Spain. We cannot say anything about the date for our new website yet, but it seems it would most likely be September. Labor market conditions (and many other events) in Spain as well as some health problems in the website collaborators’ team forced us to delay the release date, but in the end we think you will love the result, because it is worth all the hard work and commitment shown. Your patience will be rewarded.
Since we published the last chapter in May, everything has been a little crazy. This is what we have been up to and what we are going to do: Continuar leyendo
The summer heat is coming people, and that reminds us we should go on holiday. But we could not leave you like this. We have to finish our first season of the series, and the best part is we get to do it with the pilot chapter on the video game industry. Here it is, no more delays. This is the result. Enjoy and please comment:
In this chapter, as in the other three previous chapters, we have to highlight the large amount of interview material assembled in so little time. We know there are millions of people who can speak about the Spanish video game industry, but it has been a bit more complicated than that. We were searching not only for someone who was well-known (more or less), but also the brevity and importance of what they were telling to us. They should also be representative of his profession or position. That is the reason why some statements only last a few seconds. A clear example of this is the inclusion of Jorge Huguet, from Sony. We found it interesting to have someone bringing up the publishers’ vision of the industry, although it was only briefly. Time limitations vs Content, have been the main obstacles for filming and editing the chapters. But, in this chapter, those difficulties have become amplified, because we are dealing with a considerable number of topics and material to analyze before writing the script. Some of these topics were too complicated, so we decided to leave them aside due to time limitations. Just to have a rough idea of what we are talking about, we had a first draft of the chapter with 17 minutes. We reduced this to 7 amazing minutes, less than a half the first draft.
Today we open a new window at The Gamer Inside: we release the “Education” episode. The presence of the new technologies in education is getting more attention every day, and is of great importance and social significance. We have to discuss this subject as one more aspect of our work, about which the videogame has plenty to say. As you can see, we won’t be doing formal research with complex terminology, but we will try to embrace as many opinions (scholars, developers, parents, and players) as possible in order to enrich the final message and make it accessible to everyone. I hope you enjoy it.
From here, on behalf of the whole crew, I’d like to thank everyone who has participated:
- Carlos González Tardón. Psychologist specialized in videogames (People & Videogames).
- Pilar Lacasa. Communication doctor and professor at Universidad de Alcalá (Aprende y juega con EA [Learn and Play with EA]).
- Carmen Campos. ex-Technical Adviser of the Cabinet of the State Secretary of Education and Vocational Training (Ministry of Education).
- Stephen Howell. Professor and researcher of computer science at Institute of Technology of Tallaght (specialized in Interactive Media Design).
- Eva Perandones. Doctor in Technologies Applied to Education.
- María Rubio. Philosopher and researcher at Game Studies.
- Roberto Pastor. Videogames podcaster and blogger.
- Flavio Escribano. Founder of ARSGAMES.
- César Astudillo. Strategic designer at ex-Toposoft (80s) and ex-Pyro Studios(90s).
- Elisa Calle. Visual Communication professor.
- Luis Espinosa. Volunteer at Juegaterapia [game therapy].
It will be a pleasure to read your comments.
Translated by: Darío Rivas
Reviewed by: Al Goss
[Click here to read the full English version of this article]
Hoy abrimos una nueva ventana en The Gamer Inside, lanzamos el capítulo del que partirá la temática de educación. De gran importancia y calado social, la presencia de las nuevas tecnologías en la educación está siendo cada vez un tema más actual, por tanto, no podíamos dejar de tratarlo como un campo más en nuestro trabajo, en el que el videojuego tiene mucho que decir. Como podréis ver, no se tratará de centrar nuestro trabajo en realizar una investigación con lenguaje elevado, sino que intentaremos dar cabida a tantas opiniones (estudiosos, de desarrolladores, padres o jugadores) como sea posible con tal de enriquecer y hacer accesible el mensaje final. Espero que lo disfrutéis.
Desde aquí, y en nombre de todo el equipo, envío un agradecimiento a todos los que han participado:
- Carlos González Tardón. Psicólogo especializado en videojuegos (People & Videogames).
- Pilar Lacasa. Doctora y profesora de comunicación en la Universidad de Alcalá (Aprende y Juega con EA).
- Carmen Campos. ex-Consejera Técnica en el Gabinete de la Secretaría de Estado de Educación y Formación Profesional (Ministerio de Educación).
- Stephen Howell. Profesor e investigador en informática en Institute of Technology of Tallaght (especializado en Diseño de Medios Interactivos).
- Eva Perandones. Doctora en Tecnologías aplicadas a la educación.
- María Rubio. Filósofa e investigadora en Game Studies.
- Roberto Pastor. Podcaster y blogger de videojuegos.
- Flavio Escribano. Fundador en ARSGAMES.
- César Astudillo. Diseñador estratégico. ex-Toposoft (80s) y ex-Pyro Studios(90s).
- Elisa Calle. Profesora de Comunicación Visual.
- Luis Espinosa. Voluntario en Juegaterapia.
Será un placer leer vuestros comentarios.
[Click here to read the full English version of this article]
Buenas a tod@s!
Durante estas pasadas semanas hemos trabajado en el lanzamiento de un nuevo capítulo piloto que aquí os venimos a presentar. Se trata de una breve pero intensa recopilación de testimonios muy distintos. Personas cuya vida creativa se ha visto influenciada por el videojuego de forma palpable, más allá de haber sido un entretenimiento para pasar el rato. Estamos muy contentos con como ha quedado el metraje, personalmente me agrada mucho el transcurso del acompañamiento musical. Aquí, al igual que ya ocurriese con la pieza de Jonathan Hall en el primer capítulo de #TGImemories, Raffa Santoro ha conseguido encontrar una melodía acorde a cada momento del vídeo. Será un placer leer vuestras impresiones…
En el capítulo mostramos cómo el videojuego ha influenciado en las aficiones de un variado número de personas, desde pintores, músicos, hasta mecánicos de coches o directores de cine.
En el metraje participan (en orden de aparición):
- José María Villalobos: Blogger de cine y videojuegos en Vidaextra.
- Ciro Altabás: Guionista y director de cine.
- Maya Pixelskaya: Pixel artist.
- Kevin P. Wood: Pintor y músico.
- Alfonso Azpiri: Ilustrador.
- Roberto Manzano: Breakdancer profesional.
- Fco Javier Espejo: QA manager en ZED.
- Macarena Mey: Desarrolladora Indie en Dreamwalker Studios.
- Laura Sánchez “Shanoa”: Cosplayer.
- Jordi Besalú: Modder y fundador de Briconsola.com.
- Pixel: VJ artist.
- Luis Miguel García: Violinista profesional.
- Javier Álvarez “Neboa”: Artista chiptune.
- Jonathan Hall: Músico de videojuegos.
- Nacho Vigalondo: Director de cine.
- El Chojin: MC y escritor.
Espero que te guste nuestro trabajo y te apetezca compartirlo, cualquier difusión con la que puedas contribuir ayudará a que este proyecto pueda seguir adelante. Puedes dejarnos los comentarios sobre él que creáis convenientes en nuestro blog o en la misma página del video en Youtube.
Making a Long Story Short:
The Gamer Inside,this curious name came to me one day in April, with the idea to interview my friends and acquaintances who played video games. This started almost one year ago, in December 2010, when I was considering how to express my many experiences and mixed feelings related to gaming. In my mind was the simple idea of showing the significant impact caused on me by video games. But then a curious thought came to me, I thought that my story wasn’t so different from other many fans and game industry workers´ stories, so I decided to find out how that collective story had played out under their perspectives. Quickly, I took my tripod and my camera wherever I went, constantly at my side to try to “land” those moments or people you seldom come across but that really hope to capture. Madrid, Barcelona, London, Valencia, Sao Paulo, Rio de Janeiro… some of the cities that left their traces in this documentary series where the different experiences, cultures and sociopolitical circumstances were the motive that drove me to go beyond the topics covered in the interviews. Trying to learn a little bit more every day, searching the different nuances between two very similar opinions have made it possible to get a very complex work but at the same time enriching. Continuar leyendo
A busy end of September:
We come back at the end of September to The Gamer Inside, dear readers, with a new delivery of these unconventional chronicles. But, first! How was your week? For me this has been one of the busiest weeks I’ve had lately. While our vote counter was stuck at 59 and with a redirection error in the hosting provider, I have visited two Spanish cities, Córdoba and Seville. In Córdoba I have participated in the festival Eutopía 2011, I gave a video game design and creation workshop with Kodu, which has been very gratifying.
I’m sure you recall a few months ago I was involved with a project called “The Gamer Inside” a trip through the reflections and memories of gamers brought about by their experiences with video games. Well, the project continued to grow to the point where the magazine “Marca Player” asked me to describe some details on an ongoing basis about the project. Hearing this, I decided it would be interesting to chronicle the behind the scenes evolution of the project. Under the title “The Gamer Inside: The Chronicles,” I have decided to write some posts about the development of the project. Here in my blog you will find all of them once they’ve been published in Marca Player.
I hope you like them!
First, we must focus on this, “The Gamer Inside”. I named it that more than six months ago. The reason I created this project is that I have always wanted to get to know more people so that I could learn from them. In December of 2010, my curiosity and passion about video games that had been building since I was very young came together into this blog that your are reading. The project itself originated when I began to study for my Masters at the University of Alcala. Continuar leyendo
I’m pleased to announce you that the documentary project I was preparing since December 2010 will start soon as a documentary series. What started as some interviews to my old friends who still play nowadays, has become a really big project, with more than 50 testimonies (some of them really extense) that are really different to each other. People working at marketing, events organization, journalism, pedagogy, researching, art, game development, business management, etc… All interviewed persons have a common start point, their love for videogames. You belong to a generation who has grown up with a new media, and an expression and entertainment way it leaved his mark in your memory and influenced your lives… “The Gamer Inside” is the name of the project, I chose it because of the intimacy and independence I want to keep along the series. It starts with the goal of documenting the colective memories of this generation (a gamers generation) and their reflections about the media.
During the last months, I’ve been lucky since I count with the colaboration of two great professionals, and good persons, the 2D/3D graphic artist Álvaro Redondo Caparrós author of the original idea and design for the logo, and Jonathan Hall Couto who will work in the main score. Also I have to specially thank Xudit, Juan and David and Suset, from Intermediae.
And last, but not least, I can’t forget to thank to University of Alcalá and GIPI researching group, for letting me use the materials to make the recordings.
The chosen format will be a series of thematic chapters, we will give more details about this soon…
To keep you informed about our progression, I will use this newsletter and for a closer and more constant communication also I created a Twitter account and a facebook page Facebook, all the content will be published at my mi personal blog.
Thank you for your participation in this exciting project, that still now continues growing. Hope you like it when it will be released.
Keep in touch.